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3 Pokemon Games That Didn't Get the Adoration They Warranted

Following a taste of world peace thanks to Pokémon Go, it's beyond doubt that the monster collecting series is about as mainstream gaming titles around. The iconic Pikachu is just as famous as Disney's mascot, perhaps even more. The ongoing pandemonium around trading card values guarantees almost daily Pokémon headlines. It would be hard-pressed to find a Pokémon game that didn't sell at least a few million units. Remarkably, fan-made Pokémon games go viral annually.

Yet despite that ubiquity and fame, some Pokémon games that are totally overlooked. These are games that failed to receive their proper due, or were buried by the excitement of the mainline series. These are Pokémon games released on ill-fated platforms or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have blossomed if they had received sequels or contemporary re-releases. With these criteria in mind, this list will not be yet another recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Still, these might be these Pokémon games. So, before rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?

Pokemon Ranch: The Chill Forerunner

An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them focus on the ordinary aspects that would come with living with a pet. Sure, there are minor mechanics like these in modern games—you can pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to hold monsters from various titles. Critical reception from its release noted Ranch was a poor if not truly ugly game. I'm not here to dispute these notions, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

True to its title, the game is set on a ranch where your personal Miis—imagine this—just relax with your pals. The activities with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.

Ranch was released long before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the rise of passive games, and the video playthrough normalization of watching games you aren't playing. Most people never understood that Ranch's proposal to observe your critters as much as you play with them didn't mask a lack of substance. In truth, Ranch's meticulous design was so remarkable, there's a Twitch stream dedicated to running the game 24/7. The streamer who runs the channel states that, after nearly two decades of experiencing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Strategic Board Game Lost

Are you aware that Pokémon once had an official tabletop game with action figures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.

All of these poor design choices obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and content in general," a user declared. "I truly believe if it came out now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's predatory business model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual game board made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a daunting visual mess.

Pokemon: Magikarp Jump: The Silly Gem

Image from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so absurd, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is charged with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's brutal random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.


Given dozens of core games and derivative titles, chances are that I omitted that one Pokémon game you totally love but contend that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball with affection notwithstanding argu

JG
Written by

James Garcia

A seasoned gaming analyst with over a decade of experience in UK betting markets and casino trends.

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